FISKER, Audio Lead for the all-electric Ocean SUV, creating vehicle sounds and defining the company’s Sonic Identity via scoring and music direction of marketing videos.
META, Senior Sound Designer focused on Interaction across VR apps and hardware system sounds for Quest 2 and Quest Pro.
MICROSOFT RESEARCH - SOUNDSCAPE, Interaction Sound Designer for Audio AR wayfinding for visually impaired community (Spatial Audio Design, Unity prototyping, User Research)
X-AMBASSADORS “BOOM,” Clio Award-Winning Audio AR music app, Listen + Microsoft Research (Spatial Sound Design, Unity, ambisonic recording)
MUSIC + VIDEO
GRAND CENTRAL IMMERSION, NYU ITP Grad Thesis. AR Audio app for immersive acoustic storytelling (Unity, headtracking, ambisonic sound design)
VIDEO-XYLO, video projection mapped onto Xylophone (Max/MSP, projection mapping)
OUR FUTURE WITH BOOKS, AR product concept, Hololens (Product design)
Marble Mouth album art development (Art direction)
MICROSOFT RESEARCH - SKYVIEW. 3D Audio AR app for AEG Stockholm’s Globe Arena site-specific installation. (Immersive audio design/mixing).
OCEANS LIKE US, Sound design for generative animation artwork for lobby installations, art gallery, and NFT.
Advertisement music score
DESIGN EXPO 17, AR product concept presentation at Microsoft Research
SOUND OBJECTS, a VR generative music composition experience (Unity, sound design)
AMBIENT MACHINE, musical soundscape app (Javascript, Interactive sound design)